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Normal map vray sketchup

 ·  ☕ 4 min read  ·  👻 Ace Elena
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Normal Map Vray Sketchup

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Normal Map Vray Sketchup

I say normal maps for now, because at least we can control the reflectivity somewhat with naming conventions, whereas we have zero bump / height displayed in sketchup at all. Note that in most cases the normal map bitmap color space should be set to linear to ensure correct results. You may have to register before you can post:

Normal Map Vray Sketchup Sketchup Texture - Vray 2.0 Material Editor: Example Of How To Use Maps :  Displacement - Normal - Specular Http://Help.chaosgroup.com/Vray/Help/Rhino/150R1/Material_Params.htm  | Facebook
Sketchup Texture - Vray 2.0 Material Editor: Example Of How To Use Maps : Displacement - Normal - Specular Http://Help.chaosgroup.com/Vray/Help/Rhino/150R1/Material_Params.htm | Facebook from m.facebook.com

My problem is on the edge where the two perpendicular faces meet. In this video, learn to use displacement and normal maps to make your flat textures in vray look real. *note, works with v7 windows, mac with sketchup 8, should work with all recent versions a few caveats.

Export the cube to thea and add the normal map.

Another thing, if want to use your roughness map in the glossiness slot you have to invert it. The model.raytest method used to intersect the model is dumb like that. This video shows how to make a normal map from sketchup geometry using a line of ruby code. To start viewing messages, select the forum that you want to visit from the selection below.

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