Normal Map In Unity
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Normal Map In Unity
See wolfram's answer for details. Select an image from βopenβ. You can also specify the strength to increase the bumpiness of the map :) private texture2d normalmap (texture2d source,float strength) { strength=mathf.clamp (strength,0.0f,1.0f);

It stores the exported image in the editor assets folder. Report a problem on this page How to fix normal map in unity.
For more explanation, you can see the following code or this website.
You can also specify the strength to increase the bumpiness of the map :) private texture2d normalmap (texture2d source,float strength) { strength=mathf.clamp (strength,0.0f,1.0f); According to unity's docs, you first need to enablekeyword : When i bake lights that illuminate a mesh that has a material using a normal map, the normal map gets washed out, i.e, the texture looks completely flat. Using real time lights, the desired effect is there (see attached image)
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